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Darkest dungeon antiquarian build
Darkest dungeon antiquarian build




darkest dungeon antiquarian build

Also uploaded two new icons from occultist’s abilities.

darkest dungeon antiquarian build darkest dungeon antiquarian build

I changed 6 of her spells, be it a total change or just slight variations. “Get Down!” and “Protect Me” are unaffected by the power-ups and function at closer to a normal power level, because being scared and hiding are things that come naturally to the Antiquarian.Hey! It’s my first time trying to mod, so I started with something not-too-hard, it being a rework of the Antiquarian class (which i don’t appreciate nor play in the vanilla game). She is meant to be about 75% of the strength of a normal hero unpowered, and about 150% when powered up. From these restrictions came the idea for the Antiquarian to get items that could be sold for gold or used to power up her skills.Īll of her skills have been changed with these goals in mind. Another principle of the mod is to keep as many legitimate/beloved vanilla strategies intact as possible, so the rework needed to still be a useable in its original role as a weak hero that generates extra gold. So I knew that I wanted to make the Antiquarian a viable main healer without losing the flavor of the civilian/antiquer. Rapturous Vapours: -100% Stress Received Gyll's NotesĪ main goal of these hero reworks is to increase the amount of ways you can build a party, and the biggest limitation to that in vanilla is the lack of viable main healers. Restorative Vapours (Others): +1 HP Healed They can also be consumed for a 1-round powerup to the Antiquarian: These items each have 500 gold value and stack to 20. Now has a chance to cause new items drops from combat: Strange Blue Powder & Strange Red Powder No longer causes antiques to drop from curios or combat Reduced gold stacking bonus from 750 to 500






Darkest dungeon antiquarian build